The locals call you Whitey: a pale, sheet-shaped smudge floating over the market. You died on the Far Shore and slipped through the Crack into Vael. You cannot touch this world — but where you look, fate leans.
You are a Spirit: you fly freely and can't be seen by most mortals. Keys work when you're not typing in a box.
Interface hidden · press H to bring it back
🛠 Maintenance
Settings
Signed in as
No email is linked: after logging out you can't get back into this Wanderer. Link one in Profile first.
IMYT version
Profile
Your handle: (share it so friends can add you)
Email (for signing in on other devices and recovery)
✦ Your Regard
Click a mortal to look at them; double-click to fly there. Beasts you've poured enough mana into can be roused against someone nearby.
Bookmarksdouble-click to fly there
Friends
You become friends when you both add each other. Friends can message each other.
Only the latest 40 messages are kept.
📜
The mist road leads on…
The Veil is too thick to fly through. Step onto a mist road to cross to another realm.
WASD fly · drag to look · right-click anything for options · press ? for all controls
Upcoming decisions (whisper to back an option)
Waiting at the Threshold
Your Wanderer has been noticed. The Divine Council must admit new souls before they can enter Vael. Try again a little later; your place is kept on this device.
You have been banished
The Divine Council has barred this Wanderer from Vael.
If you believe this is a mistake, contact the game's staff.
Which Progenitor claims you?
A Wanderer belongs to no one, until a god decides otherwise. You wake in your god's realm, and the Veil lets you roam only there until your Renown grows. Choose once; it lasts.